The Balrog, Lieutenant of Morgoth (V2 38)
Ancient Evil (V2_37) | Back to King of the Golden Hall (V2)/Index |
From Deepest Dungeon (V2_39) |
The Balrog, Lieutenant of Morgoth (V2 38) is a Minion from the King of the Golden Hall set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
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Deckbuilding Strategy[edit]
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- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
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Strong Versus...[edit]
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Weak Versus...[edit]
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In this section:
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Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
The Balrog, Durin's Bane (2C51) | Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. | |
The Balrog, Flame of Udun (2R52) | Damage +1. Fierce. To play, spot a Orc.
Discard The Balrog if not underground. Shadow: Exert The Balrog and remove to play a Orc from your discard pile. | |
The Balrog, Terror of Flame and Shadow (6R76) | Damage +2. The twilight cost of The Balrog is –3 if you can spot a minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. | |
The Balrog, The Terror of Khazad-dum (12R79) | Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. | |
The Balrog, Demon of Might (19P18) | Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
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